Movement
Fighting Stance is based off of Boxing.
– 50/50 weight distribution
– Light on feet
– Easy to change direction
– Easy to change rhythm
– All around adaption to speed and power
– Hands are up to keep guard, one hand back near cheek and other hand forward
Basic Footwork comes from Boxing and Fencing.
– Boxing footwork can easily switch between left side forward and right side forward
– Boxing footwork uses a lot of step slides or shuffles, so it can take a little practice to get use to
– Fencing footwork uses a push-step, which can easily break down into two steps
– Fencing footwork allows for explosive advances and retreats and both can cover a great distance
– Both Boxing and Fencing have great rhythm because of their 50/50 weight distribution, again allowing for easy mobility, change-ups, and freedom of motion
Direction of Movement
Imagine that you are standing in the center of a circle with a crosshair in the middle of the circle. Now picture 45 degrees diagonal lines going through the crosshair. Basically this target circle is your basis for Footwork Movement, as well as your Offensive and Defensive Movements and will be utilized in Breakdancing, all which will be covered in their respective topics. A diagram will be coming shortly.
The line that you would be standing over, foot on left and right of line, is the Center Line. The Center Line is your foward and backward movement, or advance and retreat.
The line tha crosses through the center line is your left and right movement, or side steps.
The diagonal lines are your diagonal forward and back, or diagonal advance and retreat.
The circle that contains the crosshair and diagonal lines are your arcing movements and pivots, for example as an opponent attacks with a direct attack, such as, a cross, you can rotate your body out of the line of attack.
The goal for your direction of movement:
– is to close the distance between you and your opponent
– to remove yourself from your opponent’s line of attack
– to obtain a dominate position over your opponent
Distance
Is a controlling factor in any situation. Here is the breakdown as you go engage an opponent.
Out of Distance = neither you or your opponent can strike each other with any limbs or melee weapon. This is where both are testing the waters, seeing how each other react to feints, general motions, demeanor, testing and building a rthyme, and sizing up your opponent.
In Striking Range = both you and your opponent can strike each other with punches and kicks and melee weapons, but are not close enough to clinch or place a hold on your opponent’s limb.
In Trapping Range = you’ve closed the distance from just punching and kicking, to where you can grab and hold your opponent to knee, elbow, headbutt, apply joint locks, engage in Sticky Hands, or other kinds of in-close drills and methods.
In Grappling Range = this range is where you are throwing, tripping, off-balancing your opponent. Both fighters can be wrestling to get the dominant position. Both fighters can go to the ground, in which both fighters are again trying to obtain a dominant position to either submit or knockout the opponent,